UI / UX
Beyond Art Direction, a core foundation of my career has been designing award-winning UI/UX for games, interactive activities, and digital platforms. To me, interface design is fundamentally an exercise in communication. Great UI should entertain, delight, and push visual boundaries, without sacrificing functional clarity. I love exploring fresh, unconventional design solutions while respecting intuitive conventions that make player navigation effortless.
Picture Pawfect Dress-Up Game
Art DirectionUIAnimationArtTech Art
Built for the Noggin app, the interface focuses on diegetic UI, my favorite approach to game UI. Aside from a minimal outer frame, all UI/UX functions exist organically within the environment as interactive, tappable objects. This eliminates traditional menu clutter and lets young children engage directly with the characters and scene.

Animal Crush
Art DirectionArtUICreative
Collaborated with an agile team at BebopBee to execute a top-to-bottom modernization of Animal Crush, one of the studio’s tentpole mobile titles. I worked on the visual redesign, updating art assets, revamping the UI, and providing direction for dynamic character animation.
4.8★ App Store ratings across thousands of reviews


Travel Crush
Art DirectionArtUICreative
Led the creative and production art direction for Travel Crush, an established tentpole title at BebopBee. I targeted visual and UI updates to refresh the game’s aesthetic while architecting an optimized scene and UI art pipeline to increase team efficiency.
4.8★ App Store ratings across thousands of reviews


Tintin Website
UILogoSite Design
Designed the official digital destination for The Adventures of Tintin for Little, Brown and Company, timed with the theatrical release of the feature film. The goal was to preserve the timeless aesthetic and narrative integrity of Hergé’s classic artwork while delivering a modern, responsive web experience. The site connected a new generation of readers with the original iconic book series through intuitive navigation and engaging editorial design.
Daniel Tiger's
Grr-ific Feelings
Art DirectionArtUIAnimation
Crafted an accessible, non-verbal interface that empowers preschoolers to explore and express emotions through play.
- 2014 Parents’ Choice Gold Award Winner (Mobile Apps / Television & Video Category)
- 2014 Cynopsis Kids !magination Award Winner (Best Educational App)
- Children's Technology Review: Editor’s Choice Award
- App Store Feature: Ranked among the Top 10 Education Apps & featured in Apple’s "Best New Apps" / "Kids" hubs.


Disney Channel Supersites
Art DirectionArtUIAnimation
Art Directed and created art, UI, and animation for high-profile Disney Channel web portals, supersites, and stunt hubs coinciding with major television premieres and original movie releases. Each site featured bespoke UI systems and a suite of original companion games and activities, extending marquee storylines into engaging, high-traffic digital play.


Phineas and Ferb: Spy Academy
Art DirectionUILogoAnimation
Built a streamlined, kid-friendly UI / UX for an interactive secret-agent activity hub on Toon Disney. Structured around a clean breadcrumb navigation model, the progression flow kept players oriented across varied mini-games with a printable personalized, agent certificate.


Throughout my career I've developed 100s of UI screens / systems. Anything specific you want to see? Reach out for more samples.
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