Games
Whether in entertainment or edutainment, games have been a defining cornerstone of my career. With over 200 games shipped (including titles reaching the App Store Top 10), I am driven by the belief that exceptional experiences are built with passion, infused with humor, and designed to generate delight. My passion is in crafting immersive worlds that inspire imagination, foster learning, and bring lasting joy to players. The games below are just some of my favorite games I've worked on.
Cat in the Hat Knows Alot About That!
Games and Website
Art DirectionUIArtAnimation
Led the creative design, animation, and art direction for The Cat in the Hat learning games and website across desktop, mobile, and interactive whiteboards for PBS Kids. In addition to hands-on art and animation execution, I led the production of the high-performing suite of interactive games.
- Webby Awards - Website: Official Honoree
- Kidscreen Awards - Finalist: Best Companion Website
- Parents' Choice Award - Best Website
- Cynopsis Kids !magination Awards - Honorable Mention, Website for a TV Series or TV Special


Escape From
Mole-tropolis
Art DirectionArtUIAnimation
Created the art and animation for Escape from Mole-tropolis, a runaway Disney Channel hit with massive audience reach and engagement (10 million plays worldwide). Designed the original mole characters alongside environments, created all the game assets (with the exception of the drill vehicle), and all the animation. We extended the show’s signature humor through custom comedic cutscenes, expressive animation, and witty dialogue while matching authentic Disney broadcast fidelity.


Travel Crush
Art DirectionArtUICreative
I led the creative and art direction for a Travel Crush refresh. I targeted visual and UI updates to refresh the game’s aesthetic while architecting an optimized scene and UI art pipeline to increase team efficiency. Beyond core game development, I collaborated closely with marketing to produce high-performing creative assets that elevated user acquisition and player engagement.
4.8★ App Store ratings across thousands of reviews


Animal Crush
Art DirectionArtUICreative
I collaborated with an agile team at BebopBee to execute a top-to-bottom modernization and re-release of Animal Crush, one of the studio’s tentpole mobile titles. I worked on the visual redesign, updating art assets, revamping the UI, and providing direction for dynamic character animation. Beyond visuals, I updated audio design, architected a creative pipeline to streamline output, and partnered with an international team to deliver an upgraded experience that delighted our global player base.
4.8★ App Store ratings across thousands of reviews


Merge Treasure Hunt
LogoTitle Screen
An adventure-filled, treasure-hunting merge game,
I created the visual branding elements for the app: the main logo, title screen, and character designs. I also expanded the app's brand presence by designing the Lucky Spin Games logo.
4.8 / 5.0 ★ App Store ratings across 9,000 player reviews
Good Morning
Good Night
Art DirectionArtUI
This app helps pre-readers engage and have fun with getting ready before school and going to bed at night. Daniel's morning song helps him remember what he needs to do: put on clothes, eat breakfast, brush teeth, put on shoes, and go to school! Alternatively what to do when getting ready for bed, putting toys away, getting pjs on, and brushing teeth.
- 2015 Parents’ Choice Gold Award Winner (Mobile Apps category)
- 2015 Cynopsis Kids !magination Award Winner (Best Educational App)
- Children's Technology Review: Editor’s Choice Award
- App Store Feature: Repeatedly highlighted by Apple in Best Apps for Preschoolers and Staff Favorites.


Spinning in Space
Creative DirectionArt Direction
Born from my original pitch of a planet-hopping whimsical space adventure, Spinning in Space paired lighthearted humor with a cast featuring Gizmo the Space Pug, Captain Quirk, and 120+ NPCs.
As Art Director, I guided the title from concept through regional soft launch, directing visual development across our US studio and the parent company's art team in Korea. Across multiple themed planets (each featuring a dedicated suite of games) I drove the creative vision, contributing directly to narrative world-building, game design mechanics, UI, UX, and character pipelines.


Aqua-battle
Art DirectionArtUIAnimation
A comedic beat-’em-up romp through the quirky universe of The Aquabats! Super Show! (an Emmy-nominated series on The Hub Network). Created the visual design and character animation to match the band’s playfully campy style, incorporating music tracks from the show, classic villain encounters, and 2D animation for each superhero band member’s unique special abilities.


Marine Missions
Art DirectionArtUIAnimation
Handled all the visual production for Marine Missions, an NSF-funded National Geographic learning app. Created the game art, UI, character designs, and animations, featuring an interactive creature builder where young learners customize unique marine life while exploring ocean conservation.


Goofy's G-Force
Flight Academy
Art DirectionArtUIAnimation
We built an interactive kiosk game for Walt Disney Imagineering that educated kids on g-force through classic Goofy storytelling. I created the game art, designed the UI, and animated Goofy. The project was a career highlight, with Disney praising our team's spot-on character animation.


Nick Jr / Noggin games
Art DirectionArtUIAnimation
While working with Cricket Moon Media, I lead art production for a number of Nick Jr. app games (also featured in Noggin - a subscription-based early learning app). I led the visual design from early concept sketches (securing client buy-in with Nickelodeon) to final asset execution across UI, background art, original and IP character design, and animation. I also crafted a technical art process that was adopted across multiple Noggin titles.


Sproutlet Stories
Art DirectionArtUIAnimation
Art directed and built the visual suite for Sproutlet Stories, an interactive digital activity letting kids author custom storybooks for live PBS Sprout television broadcasts. I developed an efficient cut-paper visual aesthetic that aligned with the channel’s identity, designing the UI, animating core elements, and producing most of the game’s final art assets.
- Winner - Best Online Game at the 2014 Cynopsis Kids !magination Awards


Ellen's Road to Riches
Art DirectionArt Lead
Served as a key bridge between early concept and external development for Ellen's Road to Riches. Honoring the visual pillars and art established by our internal previs team, I contributed to early production art direction, leading Unity builds, establishing core animation guidelines, and crafting feature mocks before working on the handoff to Behaviour Interactive.


Bumbleweed
Bandits
Art DirectionUILogo
A visual homage to classic slapstick comedy and a nod to Loony Tunes, this game follows the adventures of a bumbling bank-robbing crew. I pitched the concept with the talents of a former DreamWorks animator in mind, championing traditional hand-drawn 2D animation to highlight his original character designs and animation - while collaborating with him and the team on the slapstick comedic tone for this game featured in the DoubleDown Fort Knox app (App Store Top 10 in Slots).





