B. Porterfield

3D

3D has been a big part of a number of games I have worked on. This includes rendering art by hand to make game assets that look 3D, or building assets in Maya for use in an engine like Unity or Unreal. Efficient character modeling, rigging, hard surface, and 3D for use in UI, are all areas I am passionate about.

Art3D Models

3D header artwork
Character turnaround sheet
Nick Jr. app icon
Robot character model
Head topology wireframe
3D playroom scene
In-game device screen
Wireframe character model
© 2026 Brian Porterfield. All rights reserved. All titles & IP property of their respective owners.